When you begin creating a course, you want to design with the end in mind. The best way to approach this is to start by writing measurable course learning objectives. Course learning objectives are ...
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Ten steps to designing more empathetic, human and effective educational video games
Video games have come to be regarded as valuable educational resources. Through a combination of interactive environments and ...
Assessment of course quality, student learning, and professor effectiveness has become paramount in many of today’s universities and colleges. We seem always to strive for a better way to assess our ...
• Brief 4 - Examining student growth and teacher ratings on the SLOs In the first brief, we highlight implications associated with using different SLO delivery models in 2014-2015 and 2015-2016. We ...
Creating a course map is like planning a road trip—you start with your destination (learning outcomes) and chart the best route to get there (instruction, activities, and assessments). A ...
Specific review standards 2.1 and 2.2 are the foundation of the alignment standards for Quality Matters just as the learning objectives are the foundation of course design. Standard 2.1 requires that ...
One of the most robust backward design models developed for higher education is L. Dee Fink’s integrated course design. Fink outlines a streamlined process for designing academic courses, divided into ...
From the Dean's Desk welcomes guest author Melissa Kaufman, EdD, Associate Dean for Education at Drexel University's Dornsife School of Public Health Universal Design for Learning (UDL) is "a ...
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