a_struct.pmem_i; // the type is, wait for it, int* volatile (the pointer is volatile not the object it is pointing to) The second line is a very important point to keep in mind when declaring structs.
volatile warns the optimizer that a variable can change without notice, so we need to know why that would ever matter. And for that, we’ll take a quick glimpse into the logic of (one type of) compiler ...
How to take advantage of the volatile keyword in C# to ensure that concurrent threads get the latest value of an object The optimization techniques used by the JIT (just-in-time) compiler in the ...