
BlooM - DooM/Blood crossover - Welcome to the ZDoom Forums!
Nov 1, 2019 · Re: BlooM - DooM/Blood crossover by Cherno » Sun Nov 03, 2019 4:44 pm My favourite mod of the last months or even years. Just awesome.
BlooM: A Weapon Mod [Work in Progress]
Jun 9, 2019 · Re: BlooM: A Weapon Mod [Work in Progress] by Cyann3 » Sun Jun 09, 2019 5:17 pm Yeah, One Thing I forgot to mention in the thread was possibly replacing some the powerups, …
BlooM - DooM/Blood crossover - Page 6 - ZDoom
Oct 31, 2021 · I know several mods that port DN3D weapons and enemies to Doom, but I have yet to see a mod that blends the two games like BlooM did with Doom and Blood. If done well, I reckon …
BlooM - DooM/Blood crossover - Page 2 - Welcome to the ZDoom …
Nov 4, 2019 · Re: BlooM - DooM/Blood crossover by Rolls » Mon Nov 04, 2019 7:37 pm GAA1992 wrote: I understand what you say Enjay, and I'm not offended, in fact i feel i should had clarified …
Shader Tools - Welcome to the ZDoom Forums!
Jan 30, 2018 · Realising the bloom boosting potential I made a second shader that does only that but can be made to go over the top. However mixing Bloom Boost with any tonemapping is pretty …
BlooM - DooM/Blood crossover - Page 4 - Welcome to the ZDoom …
Nov 19, 2019 · Re: BlooM - DooM/Blood crossover by JuliusKoolius » Tue May 05, 2020 7:49 am I just want to know if I could be able to make and release a Bloom monster mod, I would definitely credit …
Make Bloom Effect Seperate (HUD-Weapons/World)
Dec 30, 2017 · Bloom kicks in from the brightness level of a given pixel. Bloom is simulating an effect of over-exposure, where the intensity of the incoming light is so high that it saturates the pixel and …
Shaders Suite Compilation - Reshade Lite - ZDoom
Oct 21, 2021 · I present to you a compilation suite of shaders to be used like a reshade lite if you will, so you do not have to add so many pk3 files to your list of mods your playing if you like tweaking the …
Universal Rain and Snow - Welcome to the ZDoom Forums!
Oct 29, 2020 · Then archive them in a zip file (and optionally rename the extension to pk3) and load it like you would any other mod. Make sure add-ons are loaded after the base file to prevent any load …
Caleb Companion Mod - Welcome to the ZDoom Forums!
Dec 8, 2021 · Caleb Companion Mod Forum rules The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General …